炒作周期:两种受众的动态信息设计

Xuelin Li, M. Szydlowski, Fangyuan Yu
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引用次数: 1

摘要

我们研究了一个入门博弈中的动态贝叶斯说服。发送者公开地向接受者和竞争者透露信息。当发送者从竞争中损失较小时,最优策略具有炒作周期:发送者首先夸大技术的价值以吸引采用者,然后揭示负面信息以阻止竞争对手。否则,最优策略的特点是谨慎:发送者首先低估技术的价值,然后透露积极的信息。在停滞行业和竞争威胁较高的行业中,炒作周期更为严重,并且在采用者和竞争者的进入决策是互补的行业中出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hype Cycles: Dynamic Information Design with Two Audiences
We study dynamic Bayesian persuasion in an entry game. A sender publicly reveals information to an adopter and a competitor. When the sender's loss from competition is small, the optimal policy features hype cycles: the sender first exaggerates the value of a technology to attract the adopter, and then reveals negative information to deter the competitor. Otherwise, the optimal policy features caution: the sender first underplays the value of the technology and reveals positive information later. Hype cycles are more severe in stagnant industries and with higher threat of competition, and arise in industries where the adopter's and the competitor's entry decisions are complementary.
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