可视化3D场景使用非线性投影和数据挖掘以前的相机运动

Karan Singh, Ravin Balakrishnan
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引用次数: 25

摘要

我们描述了通过将非线性投影与以前探索的相机导航的交互式数据挖掘相结合来探索3D场景的技术。我们的方法是由两个关键的观察结果驱动的:首先,在之前的场景探索中有丰富的信息,可以帮助将来呈现相同的场景。其次,目前的线性透视相机模型产生的图像太有限,无法充分捕捉许多3D场景的复杂性。本文的贡献是双重的。首先,我们展示了空间和时间细分方案如何用于存储相机导航信息,这些信息是数据挖掘和聚类的,可以交互式地适用于许多现有技术。其次,我们展示了传统线性透视相机的运动如何与结合空间和时间的非线性投影密切相关。因此,我们提出了一个相干系统,其中传统相机的导航是数据挖掘,以提供线性视角的可理解性和实时三维场景的非线性投影的灵活性。我们的系统的通用性通过使用单一数据挖掘和投影基础设施构建的三种可视化技术来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach is motivated by two key observations: First, that there is a wealth of information in prior explorations of a scene that can assist in future presentations of the same scene. Second, current linear perspective camera models produce images that are too limited to adequately capture the complexity of many 3D scenes. The contributions of this paper are two-fold. First, we show how spatial and temporal subdivision schemes can be used to store camera navigation information that is data mined and clustered to be interactively applicable to a number of existing techniques. Second, we show how the movement of a traditional linear perspective camera is closely tied to non-linear projections that combine space and time. As a result, we present a coherent system where the navigation of a conventional camera is data mined to provide both the understandability of linear perspective and the flexibility of non-linear projection of a 3D scene in real-time. Our system's generality is illustrated by three visualization techniques built with a single data mining and projection infrastructure.
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