{"title":"基于特征选择和集成方法的英雄联盟胜利预测","authors":"A. R, Vishnu Harikumar, Arjun K Devan, O. Deepa","doi":"10.1109/ICCS45141.2019.9065758","DOIUrl":null,"url":null,"abstract":"Prediction of winners in the online video games has become an important application for machine learning based prediction models. The main goal of the present study is to achieve a good prediction rate for a popular Electronic sport called League of Legends. League of Legends is a Multiplayer Online Battle Arena (MOBA) game that combines intensity of a Real-time strategy with various Role-playing elements. Feature selection is done and only relevant features that affect the match outcomes are considered. Prediction is done by using ensemble models of classification algorithms and the performance was evaluated. The important performance metrics and their influence on each game model were also analyzed. The results show that the reliable match result prediction is possible in the League of Legends game.","PeriodicalId":433980,"journal":{"name":"2019 International Conference on Intelligent Computing and Control Systems (ICCS)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Victory prediction in League of Legends using Feature Selection and Ensemble methods\",\"authors\":\"A. R, Vishnu Harikumar, Arjun K Devan, O. Deepa\",\"doi\":\"10.1109/ICCS45141.2019.9065758\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prediction of winners in the online video games has become an important application for machine learning based prediction models. The main goal of the present study is to achieve a good prediction rate for a popular Electronic sport called League of Legends. League of Legends is a Multiplayer Online Battle Arena (MOBA) game that combines intensity of a Real-time strategy with various Role-playing elements. Feature selection is done and only relevant features that affect the match outcomes are considered. Prediction is done by using ensemble models of classification algorithms and the performance was evaluated. The important performance metrics and their influence on each game model were also analyzed. The results show that the reliable match result prediction is possible in the League of Legends game.\",\"PeriodicalId\":433980,\"journal\":{\"name\":\"2019 International Conference on Intelligent Computing and Control Systems (ICCS)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Intelligent Computing and Control Systems (ICCS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCS45141.2019.9065758\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Intelligent Computing and Control Systems (ICCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCS45141.2019.9065758","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
摘要
预测在线电子游戏的赢家已经成为基于机器学习的预测模型的一个重要应用。本研究的主要目标是为流行的电子竞技游戏《英雄联盟》(League of Legends)实现良好的预测率。《英雄联盟》是一款多人在线竞技游戏(MOBA),结合了实时战略的强度和各种角色扮演元素。特征选择完成后,只考虑影响匹配结果的相关特征。利用分类算法的集成模型进行预测,并对其性能进行了评价。本文还分析了重要的性能指标及其对每个游戏模型的影响。结果表明,在英雄联盟游戏中进行可靠的比赛结果预测是可能的。
Victory prediction in League of Legends using Feature Selection and Ensemble methods
Prediction of winners in the online video games has become an important application for machine learning based prediction models. The main goal of the present study is to achieve a good prediction rate for a popular Electronic sport called League of Legends. League of Legends is a Multiplayer Online Battle Arena (MOBA) game that combines intensity of a Real-time strategy with various Role-playing elements. Feature selection is done and only relevant features that affect the match outcomes are considered. Prediction is done by using ensemble models of classification algorithms and the performance was evaluated. The important performance metrics and their influence on each game model were also analyzed. The results show that the reliable match result prediction is possible in the League of Legends game.