《马里奥》的营销方法:美国和日本对电子游戏控制偏好的分析

G. Cook
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引用次数: 5

摘要

太平洋两岸的电子游戏开发者和记者都认为,日本和美国电子游戏玩家的偏好截然不同。他们的共识是,与日本人相比,美国人更喜欢在电子游戏的大多数方面拥有相对较高的控制水平。这种差异很大程度上归因于文化的差异。这项研究从三个方面对美国人和日本人进行了比较:1)他们控制电子游戏方面的欲望,2)他们在日常生活中避免模棱两可或不确定情况的倾向,3)他们控制自己日常生活的欲望。结果显示,与日本人相比,美国人对日常生活的控制程度相对较高,但对电子游戏的控制程度相对较低。这种差异在低使用率的电子游戏玩家中表现得最为明显,随着玩家玩游戏的频率越来越高,这种差异就会减弱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games
Video game developers and journalists on both sides of the Pacific agree that the preferences of Japanese and American video gamers are quite different. Their consensus is that Americans prefer a relatively higher level of control in most aspects of their video games, compared to the Japanese. This difference is largely attributed to differences in culture. This study compares American and Japanese on three factors: 1) their desire to control aspects of a video game, 2) their tendency to avoid ambiguous or uncertain situations in their everyday lives, and 3) their desire to have control over their everyday lives. The results show that Americans desire a relatively higher level of control in their everyday lives, but prefer a relatively lower level of control in their video games compared to their Japanese counterparts. This difference is most pronounced in low-usage video gamers and becomes weaker as users play games more frequently.
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