一个矩形区域填充显示系统架构

Daniel S. Whelan
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引用次数: 26

摘要

提出了一种以矩形区域填充为基本操作的显示系统架构。结果表明,与像素显示系统相比,使用这种架构可以明显更快地绘制线条。填充框的呈现速度也更快,速度提高了0 (n2)。此外,填充多边形的渲染速度可以提高0 (n)。对该矩形区域填充体系结构的设计与实现进行了讨论和细化。目前正在设计一种定制的VLSI集成电路来实现这种矩形区域填充架构,同时降低显示存储系统的视频刷新带宽要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A rectangular area filling display system architecture
A display system architecture which has rectangular area filling as its primitive operation is presented. It is shown that lines can be drawn significantly faster with this architecture than with a pixel display system. The rendition of filled boxes is also faster showing an O(n2) speed improvement. Furthermore filled polygons can be rendered with an O(n) speed improvement. The design and implementation of this rectangular area filling architecture are discussed and refined. A custom VLSI integrated circuit is currently being designed to implement this rectangular area filling architecture and at the same time reduce the display memory system video refresh bandwidth requirements.
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