基于patch的立体系统的调制传递函数

Ronny Klowsky, Arjan Kuijper, M. Goesele
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引用次数: 15

摘要

一种广泛使用的从照片中恢复三维表面的技术是基于补丁的(多视图)立体重建。目前的方法能够重现精细的表面细节,但它们受到采样密度和用于重建的贴片大小的限制。结果表明,根据未知表面的细节(频率)和重建分辨率,重建过程中存在系统误差。为此,本文对基于补丁的深度重建进行了理论分析。我们证明我们的重建过程模型产生一个线性系统,允许我们应用传递(或系统)函数的概念。我们从理论上推导了调制传递函数,并利用渲染图像和三维测试目标的照片在合成实例上进行了实验验证。我们的分析证明,在精细尺度细节的重建中存在显著但可预测的振幅损失。在对真实数据的第一个实验中,我们展示了如何通过频率空间中的逆传递函数在噪声和重建精度的限制内补偿这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modulation transfer function of patch-based stereo systems
A widely used technique to recover a 3D surface from photographs is patch-based (multi-view) stereo reconstruction. Current methods are able to reproduce fine surface details, they are however limited by the sampling density and the patch size used for reconstruction. We show that there is a systematic error in the reconstruction depending on the details in the unknown surface (frequencies) and the reconstruction resolution. For this purpose we present a theoretical analysis of patch-based depth reconstruction. We prove that our model of the reconstruction process yields a linear system, allowing us to apply the transfer (or system) function concept. We derive the modulation transfer function theoretically and validate it experimentally on synthetic examples using rendered images as well as on photographs of a 3D test target. Our analysis proves that there is a significant but predictable amplitude loss in reconstructions of fine scale details. In a first experiment on real-world data we show how this can be compensated for within the limits of noise and reconstruction accuracy by an inverse transfer function in frequency space.
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