{"title":"旧Nishiki-e作为STEAM教育中当代数字对象学习的学习工具","authors":"Sayuri Tanabashi","doi":"10.1109/ISET52350.2021.00052","DOIUrl":null,"url":null,"abstract":"Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.","PeriodicalId":448075,"journal":{"name":"2021 International Symposium on Educational Technology (ISET)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education\",\"authors\":\"Sayuri Tanabashi\",\"doi\":\"10.1109/ISET52350.2021.00052\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.\",\"PeriodicalId\":448075,\"journal\":{\"name\":\"2021 International Symposium on Educational Technology (ISET)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Symposium on Educational Technology (ISET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISET52350.2021.00052\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET52350.2021.00052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education
Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.