游戏化在教育/学习系统中的负面影响的系统映射

Cláuvin Almeida, Marcos Kalinowski, B. Feijó
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引用次数: 4

摘要

虽然大多数研究都显示了游戏化的积极影响,但对其负面影响的关注却少得多。考虑到这一点,我们对游戏设计元素对教育/学习系统的负面影响进行了系统的地图研究。研究发现,有77篇论文报告了游戏设计元素的不良影响。我们发现徽章、竞争、排行榜和积分是最常被认为会产生负面影响的游戏设计元素。被提及最多的负面影响是缺乏效果、缺乏理解、无关紧要、激励问题和表现恶化。作弊的道德问题也经常被报道。作为我们研究结果的一部分,我们描绘了游戏设计元素与它们可能造成的负面影响之间的关系。我们的地图研究可以帮助游戏化设计师在选择将游戏设计元素纳入教育/学习系统时做出更明智的决定,提高对潜在负面影响的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller. Having this in mind, we conducted a systematic mapping study of the negative effects of game design elements on education/learning systems. The study revealed 77 papers reporting undesired effects of game design elements. We found that badges, competitions, Ieaderboards, and points are the game design elements most often reported as causing negative effects. The most cited negative effects were lack of effect, lack of understanding, irrelevance, motivational issues, and worsened performance. The ethical issue of cheating was also often reported. As part of our results, we map the relations between game design elements and the negative effects that they may cause. Our mapping study can help gamification designers make more informed decisions when selecting game design elements to be included in education/learning systems, raising awareness on potential negative effects.
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