受寻找地理数据的潜在游戏行为启发的Tessi神职人员算法

Ziyang Weng, Shuhao Wang, W. Yan, Guangwei Zhang
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引用次数: 1

摘要

本文构建了基于数学方法的地理知识/遗传算法模型,该模型始终将所有移动模式的行为时间、行为距离和地理数据获取质量与整体地理知识演化过程联系起来。针对台西传教士群体(地理数据载体)获取地理数据的需求和当地决策群体的响应,结合数据校准后的地图工件质量评价,实现了其数据博弈过程中优势策略、局部博弈、完全冲突博弈和自然博弈的判别,推导出数据采集、数据处理、数据管理、数据管理等知识演化过程中的博弈策略。数据保护和数据竞争。该模型用于对上述行为进行算法描述,并在宏观层面解释知识进化行为的程度,为复杂社会计算中使用耦合对象-事件-过程数据的博弈计算建模提供了新的参考解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Tessi Clergy Algorithm Inspired by Potential Gaming Behavior in the Hunt for Geo-data
The paper constructs a geo-knowledge/genetic algorithm model based on mathematical methods, which always links the behavior time, behavior distance, and geo-data acquisition quality of all mobile patterns with the overall geo-knowledge evolution process. For the demand of the Tessi missionary groups (geo-data carriers) to acquire geo-data and the response of the local decision-making group, we combine the quality evaluation of the map artifacts after data alignment, realize the discrimination of the dominant strategy, partial game, complete conflict game and natural game in their data game process, deduce the game strategies in the knowledge evolution process of data acquisition, data processing, data management, data protection and data competition. The model is used to describe the above behaviors algorithmically and to explain the extent of knowledge evolution behaviors at the macro level, as well as to provide a new reference solution for computational modeling of games in complex social computing using coupled object-event-process data.
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