基于ANFIS的足球模拟agent行为分析方法

R. Zafarani, M. Yazdchi, S. Salehi
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引用次数: 4

摘要

近年来,由于多智能体系统有望成为概念化、设计和实现软件系统的新范式,因此引起了许多关注。在AI中,代理设计最重要的方面之一是代理对其所处环境的行为或响应方式。一个有效的行动选择和行为方法对智能体的整体性能具有强大的优势。在机器人世界杯足球模拟联赛中,我们定义了一种新的基于概率/优先级模型的动作选择方法。Kitano, 1997),对于模拟足球代理,我们因此引入了一种有效的方法来确定概率和一个新的基于优先级的系统,该系统将人类知识映射到行动选择方法。此外,还引入了行为模型,使模型更加灵活
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An ANFIS based method of agent behavior in simulated soccer agents
Multi-agent systems has generated lots of excitement in recent years because of its promise as a new paradigm for conceptualizing, designing, and implementing software systems. One of the most important aspects of agent design in AI is the way agent acts or responds to the environment that the agent is acting upon. An effective action selection and behavioral method gives a powerful advantage in overall agent performance. We define a new method of action selection based on probability/priority models in RoboCup Soccer Simulation League(H. Kitano, 1997) and for simulated soccer agents, we thereby introduce an efficient way to determine probabilities and a new priority based system which maps the human knowledge to action selection method. Furthermore, a behavior model is introduced to make the model more flexible
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