基于故事驱动建模的分布式课程规划与信息系统的规范与实现

J. Jahnke, A. Zundorf
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引用次数: 19

摘要

当前的面向对象建模方法侧重于描述软件对象的静态结构及其在运行时的交互。这些方法的一个主要缺陷是它们不提供方法来指定对象结构的动态演变。在本文中,我们提出了一种称为故事驱动建模(SDM)的新方法,作为现有OO方法的补充。SDM使用所谓的故事板来分析对象结构的动态,作为示例场景的图形快照序列。这种方法的一个主要好处是,即使是外行人也能很好地理解故事板,同时它们具有良好定义的语法和语义,为后续规范的半自动派生提供了途径,例如,静态类层次结构和对象结构上的动态操作。对于后者,SDM采用了一种高级的、部分图形化的形式,称为故事流程图,它基于可编程图形重写系统的理论。本文以帕德博恩大学计算机科学系课程规划系统的开发为例,对SDM进行了说明。我们从许多SDM应用程序中选择了这个特定的示例,因为它的领域理论与IWSSD-9(会议调度系统)的参考示例非常相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Specification and implementation of a distributed planning and information system for courses based on story driven modelling
Current object-oriented modelling methods focus on the specification of the static structure of software objects and their interaction at runtime. A major deficiency of these methods is that they do not provide means to specify the dynamic evolution of object structures. In this paper we propose a novel method called Story Driven Modelling (SDM) as a complementation to existing OO approaches. SDM employs so called story boards to analyse the dynamics of object structures as sequences of graphical snap shots for sample scenarios. A major benefit of this approach is that story boards are well understood even by laities, while they have well-defined syntax and semantics that gives way to semi-automatic derivation of subsequent specifications, like, for example, the static class hierarchy and dynamic operations on object structures. For the latter SDM employs a high-level, partly-graphical formalism called story flow diagram, which is based on the theory, of programmed graph rewriting systems. In this paper we illustrate SDM with a sample case study which is the development of a course program planning system for the computer science department at Paderborn University. We choose this particular example from a number of SDM applications since its domain theory is very similar to the reference example for IWSSD-9 (The Meeting Scheduler System).
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