M. Ortega, M. Redondo, A. Molina, Crescencio Bravo, C. Lacave, Yoel Arroyo, Santiago Sánchez-Sobrino, María Ángeles García, C. Collazos, Javier Alejando Jiménez Toledo, H. Luna-García, J. Velázquez‐Iturbide, Raúl Abad Gómez-Pastrana
{"title":"iProg:开发用于学习编程的沉浸式系统","authors":"M. Ortega, M. Redondo, A. Molina, Crescencio Bravo, C. Lacave, Yoel Arroyo, Santiago Sánchez-Sobrino, María Ángeles García, C. Collazos, Javier Alejando Jiménez Toledo, H. Luna-García, J. Velázquez‐Iturbide, Raúl Abad Gómez-Pastrana","doi":"10.1145/3123818.3123874","DOIUrl":null,"url":null,"abstract":"Basic \"computing literacy\" is said to be deemed necessary for all citizens, and provides an opportunity to prepare, over longer periods of time, future computing engineers. The iProg Project intends to achieve computing literacy research objectives by means of a number of applications for Programming Education, based on different techniques for advanced Computer-Human Interaction and visualization, including augmented reality and gesture-based interaction. The evaluation of Usability and User Experience of these new forms of interaction will require the use of advanced interaction techniques, including eye tracking and the gathering of biometric information.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"124 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"iProg: development of immersive systems for the learning of programming\",\"authors\":\"M. Ortega, M. Redondo, A. Molina, Crescencio Bravo, C. Lacave, Yoel Arroyo, Santiago Sánchez-Sobrino, María Ángeles García, C. Collazos, Javier Alejando Jiménez Toledo, H. Luna-García, J. Velázquez‐Iturbide, Raúl Abad Gómez-Pastrana\",\"doi\":\"10.1145/3123818.3123874\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Basic \\\"computing literacy\\\" is said to be deemed necessary for all citizens, and provides an opportunity to prepare, over longer periods of time, future computing engineers. The iProg Project intends to achieve computing literacy research objectives by means of a number of applications for Programming Education, based on different techniques for advanced Computer-Human Interaction and visualization, including augmented reality and gesture-based interaction. The evaluation of Usability and User Experience of these new forms of interaction will require the use of advanced interaction techniques, including eye tracking and the gathering of biometric information.\",\"PeriodicalId\":341198,\"journal\":{\"name\":\"Proceedings of the XVIII International Conference on Human Computer Interaction\",\"volume\":\"124 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the XVIII International Conference on Human Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123818.3123874\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XVIII International Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123818.3123874","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
iProg: development of immersive systems for the learning of programming
Basic "computing literacy" is said to be deemed necessary for all citizens, and provides an opportunity to prepare, over longer periods of time, future computing engineers. The iProg Project intends to achieve computing literacy research objectives by means of a number of applications for Programming Education, based on different techniques for advanced Computer-Human Interaction and visualization, including augmented reality and gesture-based interaction. The evaluation of Usability and User Experience of these new forms of interaction will require the use of advanced interaction techniques, including eye tracking and the gathering of biometric information.