iProg:开发用于学习编程的沉浸式系统

M. Ortega, M. Redondo, A. Molina, Crescencio Bravo, C. Lacave, Yoel Arroyo, Santiago Sánchez-Sobrino, María Ángeles García, C. Collazos, Javier Alejando Jiménez Toledo, H. Luna-García, J. Velázquez‐Iturbide, Raúl Abad Gómez-Pastrana
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引用次数: 11

摘要

据说,基本的“计算机素养”对所有公民来说都是必要的,并为培养未来的计算机工程师提供了一个机会。iProg计划旨在通过基于不同的先进人机交互和可视化技术(包括增强现实和基于手势的交互)的编程教育应用程序来实现计算素养的研究目标。评估这些新型交互形式的可用性和用户体验将需要使用先进的交互技术,包括眼动追踪和生物特征信息的收集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
iProg: development of immersive systems for the learning of programming
Basic "computing literacy" is said to be deemed necessary for all citizens, and provides an opportunity to prepare, over longer periods of time, future computing engineers. The iProg Project intends to achieve computing literacy research objectives by means of a number of applications for Programming Education, based on different techniques for advanced Computer-Human Interaction and visualization, including augmented reality and gesture-based interaction. The evaluation of Usability and User Experience of these new forms of interaction will require the use of advanced interaction techniques, including eye tracking and the gathering of biometric information.
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