用GPU实现三对角线系统求解器的研究

Pablo Alfaro, P. Igounet, P. Ezzatti
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引用次数: 6

摘要

近年来,使用辅助硬件来加速通用问题的计算已经成为传统高性能计算(HPC)硬件的替代方案。特别是图形处理器(gpu)由于其固有的并行结构和低成本,在高性能计算领域的应用得到了发展。在以前的工作中,我们研究了循环约简方法的初步实现,以解决三对角线性系统。在本文中,我们改进了之前的实现,以便使用高效的内存技术(如固定内存和合并访问)加速GPU上的三对角线求解器。本文还介绍了并行循环约简方法在GPU上的实现。我们分析并实现了几种在gpu上求解三对角线系统的方法。这些实现在不同的硬件平台上进行了评估,获得了显著的加速,在NVIDIA C1060 GPU上实现了3倍的加速。结果表明,与Thomas方法在CPU上的实现和我们之前的GPU实现相比,该方法可以获得显著的加速值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on the Implementation of Tridiagonal Systems Solvers Using a GPU
In recent years the use of secondary hardware to accelerate computation of general-purpose problems has emerged as an alternative to traditional high performance computing (HPC) hardware. Specially, the use of graphics processors (GPUs) in the field of HPC has grown given their inherent parallel architecture and low cost. In a previous work, we have studied a preliminary implementation of the cyclic reduction method to tackle tridiagonal linear systems. In this article, we improve our previous implementation in order to accelerate the tridiagonal solvers on GPU using efficient memory techniques, such as pinned memory and coalesced access. The article also presents the implementation of parallel cyclic reduction method on GPU. We analyze and implement several methods for solving tridiagonal systems on GPUs. These implementations were evaluated on different hardware platforms, obtaining significant accelerations, allowing speedups of 3× on a NVIDIA C1060 GPU. The obtained results demonstrate that this new proposal can achieve significant speedup values when compared to an implementation of Thomas method on CPU and our previous GPU implementation.
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