“魔兽世界是我的家外之家”:保护虚拟世界的理由

Adam Ramshaw
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引用次数: 0

摘要

在我们这个社会疏远和孤立的当代世界,虚拟世界具有了新的意义。虚拟世界独立于物理世界而存在,但允许个人在一定程度上模拟物理世界;包括对那个世界及其他人的依恋。这种现象出现在大型多人在线角色扮演游戏中,这也是我们研究的主要焦点。法律应该如何处理这样的虚拟世界,从互联网的早期就一直存在争议。该领域的许多文献都试图利用物权法、合同法或知识产权等已确立的法律领域来解决虚拟世界带来的新问题。学者和法官根据他们对既定法律领域的了解和信任而选择既定法律领域,这也许是可以理解的。这种传统方法将虚拟世界和其中的道具视为开发者的财产,从而削弱了用户对虚拟世界长期存在的信任。本文采用了一种新颖的、以前未被探索过的观点,即考虑到个人对虚拟世界的依恋,无论其所有权如何,应该如何保护虚拟世界。这将被证实,这种连接类似于一个人在物质世界中对他们家的感觉。本文利用这些相似性来质疑为什么法律保护不提供给个人和他们所连接的虚拟世界。为了确保这种保护,文章从2011年《地方主义法》的社区赋权原则中获得灵感,该原则允许土地和建筑物作为社区价值资产受到保护。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘World of Warcraft is My Home From Home’: An Argument for the Protection of Virtual Worlds
Virtual worlds have taken on a renewed significance in our contemporary world of social distancing and isolation. Virtual worlds exist independently of the physical world yet allow individuals a degree of verisimilitude of the physical world; including attachment to that world and others in it. This phenomenon is present in Massively Multiplayer Online Roleplaying Games which are the primary focus of this work. How the law ought to approach such virtual worlds has been contested since the early days of the internet. Much of the literature in the area looks to utilise established areas of law such as property law, contract law, or intellectual property to solve the novel problems created by virtual worlds. It is perhaps understandable that scholars and judges would opt for established areas of law in light of their knowledge and trust in the same. This traditional approach understands virtual worlds and the items therein as the property of the developer thereby eroding users’ trust in the long term existence of virtual worlds. This article takes a novel and previously unexplored view as to how virtual worlds should be protected in light of the attachment an individual may feel towards virtual worlds irrespective of ownership. It will be established that this attachment is akin to the connection a person may feel towards their home in the physical world. This paper utilises these similarities to question why legal protections are not afforded to individuals and the virtual worlds to which they are connected. In arguing to secure this protection the article draws inspiration from the community empowerment principles of the Localism Act 2011 which allows for land and buildings to be protected as Assets of Community Value.
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