叙事中的动画运动

I. Mani
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引用次数: 2

摘要

本文描述了与卡通运动相关的定性空间表示,并将其纳入了NarrativeML,这是一种旨在捕捉叙事的一些核心方面的注释方案。这些表征是由跨语言研究得出的语言差异所驱动的。运动是根据空间结构的过渡来建模的,使用一种富有表现力的动态逻辑,运动的方式和路径是从几个基本的原语中派生出来的。阐述了对人物情感产生影响的运动属性的表示方式。这样的表示可以潜在地用于支持卡通叙事总结和问答。本文讨论了标注的挑战,以及使用计算机视觉来帮助标注。根据该方案对漫画语料库进行注释的工作正在进行中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animation Motion in NarrativeML
This paper describes qualitative spatial representations relevant to cartoon motion incorporated into NarrativeML, an annotation scheme intended to capture some of the core aspects of narrative. These representations are motivated by linguistic distinctions drawn from cross-linguistic studies. Motion is modeled in terms of transitions in spatial configurations, using an expressive dynamic logic with the manner and path of motion being derived from a few basic primitives. The manner is elaborated to represent properties of motion that bear on character affect. Such representations can potentially be used to support cartoon narrative summarization and question-answering. The paper discusses annotation challenges, and the use of computer vision to help in annotation. Work is underway on annotating a cartoon corpus in terms of this scheme.
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