使用基于代理的方法对电脑游戏进行健壮的自动化测试

Samira Shirzadehhajimahmood, I. Prasetya, F. Dignum, M. Dastani, G. Keller
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引用次数: 5

摘要

现代电脑游戏通常具有巨大的互动空间和不确定的环境。测试中的自动化可以为开发提供重要的推动力,并进一步提高整个软件的可靠性和效率。此外,布局和游戏逻辑可能会在开发或连续发布期间定期改变,这使得测试变得困难,因为系统的使用在不断变化。为了处理后者,测试也需要是健壮的。不幸的是,现有的游戏测试方法无法维持测试的健壮性。为了解决这些挑战,本文提出了一种基于人工智能推理类型的基于代理的鲁棒自动化测试方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using an agent-based approach for robust automated testing of computer games
Modern computer games typically have a huge interaction spaces and non-deterministic environments. Automation in testing can provide a vital boost in development and it further improves the overall software's reliability and efficiency. Moreover, layout and game logic may regularly change during development or consecutive releases which makes it difficult to test because the usage of the system continuously changes. To deal with the latter, tests also need to be robust. Unfortunately, existing game testing approaches are not capable of maintaining test robustness. To address these challenges, this paper presents an agent-based approach for robust automated testing based on the reasoning type of AI.
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