三维网格变形中拓扑转换的显式控制

Shigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi
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引用次数: 28

摘要

现有的三维网格变形方法通常局限于待变形的三维输入网格拓扑等效的情况。本文提出了一种对不同表面拓扑类型的三维网格进行变形的新方法。该方法最重要的特点是它允许显式控制变形过程中发生的拓扑转换。拓扑类型的转换是通过严格检查4D超曲面的奇异性和三维空间中网格的嵌入而产生的紧凑形式来指定的。利用这种形式,每一个合理的拓扑转换路径都可以被分类为一个小的情况集。为了在变形过程中引导拓扑转换,我们的方法采用了绑定两种不同表面拓扑类型的关键帧。关键帧由一对“面”组成,每个面都与一个源(输入)3D网格同胚。通过使用四面体四维网格插值源网格和关键帧,然后将插值网格与另一个四维超表面相交,创建变形的3D网格。我们通过使用几个拓扑超越变形的例子来展示我们的方法的力量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Explicit control of topological transitions in morphing shapes of 3D meshes
Existing methods of morphing 3D meshes are often limited to cases in which 3D input meshes to be morphed are topologically equivalent. The paper presents a new method for morphing 3D meshes having different surface topological types. The most significant feature of the method is that it allows explicit control of topological transitions that occur during the morph. Transitions of topological types are specified by means of a compact formalism that resulted from a rigorous examination of singularities of 4D hypersurfaces and embeddings of meshes in 3D space. Using the formalism, every plausible path of topological transitions can be classified into a small set of cases. In order to guide a topological transition during the morph, our method employs a key frame that binds two distinct surface topological types. The key frame consists of a pair of "faces", each of which is homeomorphic to one of the source (input) 3D meshes. Interpolating the source meshes and the key frame by using a tetrahedral 4D mesh and then intersecting the interpolating mesh with another 4D hypersurface creates a morphed 3D mesh. We demonstrate the power of our methodology by using several examples of topology transcending morphing.
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