一项比较头戴式显示器和固定显示器的用户研究

R. Pausch, M. Shackelford, D. Proffitt
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引用次数: 114

摘要

随着虚拟现实系统的普及,头戴式显示器为用户提供了沉浸在合成生成的环境中的机会。虽然有很多轶事证据表明这是用户界面的质的飞跃,但很少有定量数据可以证明再现性可以提高任务表现。作者展示了一项用户研究的结果:当用户从固定显示器切换到具有相同属性(分辨率、视场等)的头戴式显示器时,执行通用搜索任务的用户减少了大约一半(减少42%)的任务执行时间。第二个结果是,使用头戴式显示器练习的用户在随后使用固定式显示器的试验中完成任务的时间减少了23%,这表明存在转移效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A user study comparing head-mounted and stationary displays
Head-mounted displays, as popularized by virtual reality systems, offer the opportunity to immerse a user in a synthetically generated environment. While there is much anecdotal evidence that this is a qualitative jump in the user interface, there is little quantitative data to establish that emersion improves task performance. The authors present the results of a user study: users performing a generic search task decrease task performance time by roughly half (42% reduction) when they change from a stationary display to a head-mounted display with identical properties (resolution, field-of-view, etc.). A second result is that users who practice with the head-mounted display reduce task completion time by 23% in later trials with the stationary display, suggesting a transfer effect.<>
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