虚拟现实与电子游戏对ADHD的评估

Aikaterini Doulou, A. Drigas
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引用次数: 2

摘要

在过去的几年里,一些计算机化的任务已经被开发出来,以增加诊断注意力缺陷多动障碍(ADHD)的客观性。通常,其诊断是基于卫生专业人员使用临床病史的判断,通常包括由护理人员和/或教师完成的评估量表。许多专家批评这种诊断多动症的方法,因为医生和护理人员都倾向于主观判断。许多研究人员认为,对患有多动症的儿童使用游戏形式的原始数字诊断工具可能会提供更清晰的诊断线索。孩子们更喜欢游戏,因为它能激发创造力,设定具体的目标,提供激发动机的反馈机制,并提供可衡量的结果。目前的工作调查了电子游戏的使用和有效性,无论是在虚拟现实环境中还是在非虚拟现实环境中,都是为了检测多动症的症状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality & Electronic Games for Assessment in ADHD
In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). Usually, its diagnosis is based on the judgment of health professionals using a clinical history that often consists of assessment scales completed by caregivers and/or teachers. Many experts have criticized this way of diagnosing ADHD, as it tends to be subjective by both doctors and caregivers. Many researchers argue that using original digital diagnostic tools in the form of games for children with ADHD may provide much clearer diagnostic clues. A game can be enjoyed much more by children, as it stimulates creativity, sets specific goals to be completed, provides a feedback mechanism that fosters motivation, and offers measurable results. The present work investigates the use and effectiveness of electronic games, either in virtual reality environments or not, for the detection of the symptoms of ADHD.
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