提高交互式图形规范和实现的可用性,包括选择视图和逆转换

Stéphane Conversy
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引用次数: 7

摘要

指定和编程图形交互是一项困难的任务,特别是因为设计师难以表达交互的动态。本文展示了一个特定的体系结构如何提高规范的可用性和图形交互的实现。该架构基于选择视图的使用以及从图形到数据的逆转换。通过三个图形交互示例,我将展示如何使用体系结构指定和实现它们,以及如何提高编程可用性。此外,我还展示了它可以在没有场景图的情况下实现图形交互。这种类型的代码有助于防止由于缓存一致性管理而导致的错误。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving usability of interactive graphics specification and implementation with picking views and inverse transformation
Specifying and programming graphical interactions are difficult tasks, notably because designers have difficulties expressing the dynamics of the interaction. This paper shows how a specific architecture improves the usability of the specification and the implementation of graphical interaction. The architecture is based on the use of picking views and inverse transforms from the graphics to the data. With three examples of graphical interaction, I show how to specify and implement them with the architecture and how this improves programming usability. Moreover, I show that it enables implementing graphical interaction without a scene graph. This kind of code helps prevent errors due to cache consistency management.
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