TCP ex machina:计算机生成的拥塞控制

Keith Winstein, H. Balakrishnan
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引用次数: 442

摘要

本文介绍了一种在多用户网络中实现端到端拥塞控制的新方法。与传统协议中手动制定每个端点对拥塞信号的反应不同,我们开发了一个名为Remy的程序,它生成在端点上运行的拥塞控制算法。在这种方法中,协议设计者指定他们对网络的先验知识或假设,以及算法将尝试实现的目标,例如,高吞吐量和低排队延迟。然后,Remy生成一个分布式算法——独立端点的控制规则——试图实现这一目标。在ns-2的模拟中,remy生成的算法优于人类设计的端到端技术,包括TCP Cubic、Compound和Vegas。在许多情况下,Remy的算法也优于需要侵入性网络内更改的方法,包括XCP和cube -over- sfqcodel(使用CoDel进行主动队列管理的随机公平队列)。Remy既可以为某些参数是先验已知的网络(如数据中心)生成算法,也可以为先验知识不太精确的网络(如蜂窝网络)生成算法。我们描述了结果性能对先验知识特异性的敏感性,以及当现实条件与设计时提供的假设相矛盾时的后果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TCP ex machina: computer-generated congestion control
This paper describes a new approach to end-to-end congestion control on a multi-user network. Rather than manually formulate each endpoint's reaction to congestion signals, as in traditional protocols, we developed a program called Remy that generates congestion-control algorithms to run at the endpoints. In this approach, the protocol designer specifies their prior knowledge or assumptions about the network and an objective that the algorithm will try to achieve, e.g., high throughput and low queueing delay. Remy then produces a distributed algorithm---the control rules for the independent endpoints---that tries to achieve this objective. In simulations with ns-2, Remy-generated algorithms outperformed human-designed end-to-end techniques, including TCP Cubic, Compound, and Vegas. In many cases, Remy's algorithms also outperformed methods that require intrusive in-network changes, including XCP and Cubic-over-sfqCoDel (stochastic fair queueing with CoDel for active queue management). Remy can generate algorithms both for networks where some parameters are known tightly a priori, e.g. datacenters, and for networks where prior knowledge is less precise, such as cellular networks. We characterize the sensitivity of the resulting performance to the specificity of the prior knowledge, and the consequences when real-world conditions contradict the assumptions supplied at design-time.
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