ImgPricing:每个人都可以通过简单的拍照获得适当的奖励

Qinya Li, Fan Wu, Guihai Chen
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引用次数: 0

摘要

高质量、大规模的图像采集是三维重建的基本要求。众包可以帮助我们收集到很多不同的图像。然而,出于自身利益的考虑,吸引人们去做这项任务并不容易。此外,采集到的图像质量参差不齐。这些低质量的图像可能会影响重建的性能。为了避免低质量的图像,引导参与者收集高质量的数据,我们在分配奖励时考虑了图像质量。参与者的报酬应与他们的贡献成比例。在本文中,我们提出了一种定价机制,称为ImgPricing,以确定参与者在三维重建系统中的奖励。我们将图像收集过程建模为一个合作博弈,并将每个参与者的贡献和相应的图像质量作为分配奖励的关键因素。ImgPricing不同于传统的定价方案,如Shapley value,它引入了图像序列作为一个不可或缺的因素。最后,我们在Android平台上实现了我们的设计,并对其性能进行了评估。利用计算效率、公平性和抗干扰性等指标对ImgPricing算法进行评价,并与其他传统算法进行比较。我们的分析表明,ImgPricing在计算效率和公平性方面优于其他算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ImgPricing: Everyone Can Earn Proper Rewards by Simply Taking Photos
A high-quality and large-scale image collection is a fundamental demand in the 3D reconstruction. Crowdsourcing can help us collect lots of diversified images. However, it is not easy to attract people to do this task due to their self-interest. Moreover, the collected images are quality-varying. Those low-quality images may disturb the performance of reconstruction. To avoid low-quality images and lead participants to collect high-quality data, we take images quality into account when allocating rewards. The rewards of participants should be proportionable with their contribution. In this paper, we propose a pricing mechanism, called ImgPricing, to determine the reward of participants in 3D reconstruction system. We model the process of image collection as a cooperative game, and regard each participant's contribution and corresponding image quality as critical factors when allocating rewards. ImgPricing differs from traditional pricing schemes, such as Shapley value, as it introduces the image sequence as an indispensable factor. Finally, we implement our design on the Android platform and evaluate its performance. We use some metrics, such as computational efficiency, fairness and anti-interference, to evaluate ImgPricing and compare with other traditional schemes. Our analyses show ImgPricing is superior to others in terms of computational efficiency and fairness.
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