面向游戏设计教育的专家驱动(在线)游戏jam

Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen
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引用次数: 3

摘要

在本文中,我们探索了在游戏设计教育背景下利用专家驱动的在线游戏阻塞的教学实验。在2020年3月至2021年4月期间,作为游戏开发公开讲座系列的一部分,举办了四场在线游戏jam。讲座的特色是访问专家探索jam主题,并对提交的游戏给出反馈。为了评估格式,除了观察事件外,我们还收集了干扰者和专家的经验。在这篇短文中,我们只集中讨论专家们的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Expert-Driven (Online) Game Jams for (Game) Design Education
In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.
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