Nicolas Riesterer, C. Becker-Asano, J. Hué, C. Dornhege, B. Nebel
{"title":"混合特工MARCO","authors":"Nicolas Riesterer, C. Becker-Asano, J. Hué, C. Dornhege, B. Nebel","doi":"10.1145/2663204.2669629","DOIUrl":null,"url":null,"abstract":"We present MARCO, a hybrid, chess playing agent equipped with a custom-built robotic arm and a virtual agent's face displaying emotions. MARCO was built to investigate the hypothesis that hybrid agents capable of displaying emotions make playing chess more personal and enjoyable. In addition, we aim to explore means of achieving emotional contagion between man and machine.","PeriodicalId":389037,"journal":{"name":"Proceedings of the 16th International Conference on Multimodal Interaction","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The hybrid Agent MARCO\",\"authors\":\"Nicolas Riesterer, C. Becker-Asano, J. Hué, C. Dornhege, B. Nebel\",\"doi\":\"10.1145/2663204.2669629\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present MARCO, a hybrid, chess playing agent equipped with a custom-built robotic arm and a virtual agent's face displaying emotions. MARCO was built to investigate the hypothesis that hybrid agents capable of displaying emotions make playing chess more personal and enjoyable. In addition, we aim to explore means of achieving emotional contagion between man and machine.\",\"PeriodicalId\":389037,\"journal\":{\"name\":\"Proceedings of the 16th International Conference on Multimodal Interaction\",\"volume\":\"67 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th International Conference on Multimodal Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2663204.2669629\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2663204.2669629","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present MARCO, a hybrid, chess playing agent equipped with a custom-built robotic arm and a virtual agent's face displaying emotions. MARCO was built to investigate the hypothesis that hybrid agents capable of displaying emotions make playing chess more personal and enjoyable. In addition, we aim to explore means of achieving emotional contagion between man and machine.