{"title":"RePlay:探索创意的工作坊","authors":"Layda Gongora","doi":"10.1145/2148131.2148216","DOIUrl":null,"url":null,"abstract":"RePlay is a process that focuses on the design process of tangible interfaces for example mobiles or other pervasive technologies for which concerns such as physicality, context, service, form, spatial requirements, and technical requirements play an important role. Similar to body storming RePlay explores movement as a tool, yet rather than having participatory design aims, the focus is will be upon improvisational creativity and how this type of thinking is useful for designers.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"RePlay: a workshop exploring creativity in action\",\"authors\":\"Layda Gongora\",\"doi\":\"10.1145/2148131.2148216\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"RePlay is a process that focuses on the design process of tangible interfaces for example mobiles or other pervasive technologies for which concerns such as physicality, context, service, form, spatial requirements, and technical requirements play an important role. Similar to body storming RePlay explores movement as a tool, yet rather than having participatory design aims, the focus is will be upon improvisational creativity and how this type of thinking is useful for designers.\",\"PeriodicalId\":440364,\"journal\":{\"name\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-02-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2148131.2148216\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2148131.2148216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
RePlay is a process that focuses on the design process of tangible interfaces for example mobiles or other pervasive technologies for which concerns such as physicality, context, service, form, spatial requirements, and technical requirements play an important role. Similar to body storming RePlay explores movement as a tool, yet rather than having participatory design aims, the focus is will be upon improvisational creativity and how this type of thinking is useful for designers.