带宽感知点对点3D流

Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chuan-Wei Cheng
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引用次数: 20

摘要

最近提出了对3D内容的点对点流媒体支持(即P2P 3D流媒体),以提供负担得起的实时虚拟环境(VE)内容交付。然而,通常有限的客户端上传带宽需要最大的带宽利用率来实现有效的流。本文提出了一种带宽感知对等选择(BAPS)策略,该策略可以提高3D流的带宽利用率。BAPS避免了对象和用户密度增加时的请求争用和对等体过载,从而提高了带宽利用率和系统可伸缩性。我们将BAPS与仅从感兴趣区域(AOI)内的对等体中选择作为数据源并且不考虑带宽容量的策略进行比较。我们的评估表明,BAPS总体上实现了更好的性能,并为流媒体保持了稳定的最低服务质量(QoS),这对商业应用非常重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bandwidth-aware Peer-to-Peer 3D streaming
Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. However, the generally limited client upload bandwidth requires maximal bandwidth utilization for effective streaming. This paper proposes Bandwidth-Aware Peer Selection (BAPS), a peer selection strategy that improves the bandwidth utilization for 3D streaming. BAPS avoids request contention and peer overloading as object and user densities increase, thus improving both bandwidth utilization and system scalability. We compare BAPS with strategies that select from only peers within the area of interest (AOI) as data sources and do not consider bandwidth capacity. Our evaluation shows that BAPS achieves better performance in general, and maintains a stable minimal quality of service (QoS) for streaming, which is important for commercial applications.
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