注释与虚拟导师:沉浸式虚拟现实中视觉教学效果的比较分析

Hyeopwoo Lee, Hyejin Kim, D. Monteiro, Youngnoh Goh, Daseong Han, Hai-Ning Liang, H. Yang, Jinki Jung
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引用次数: 17

摘要

在本文中,我们对沉浸式虚拟现实(IVR)中的视觉指令进行了比较研究,即使用3D文本和对象进行指令的注释(ANN)和演示具有3D字符的任务的虚拟导师(TUT)。比较基于三个任务,迷宫逃脱(ME),伸展运动(SE)和起重机操作(CM),由单元指令的类型定义。我们通过将用户的行为和事件序列映射为字符串,对用户的记忆回忆性能(回忆时间、准确性和错误)进行了自动评估。结果显示,ANN组在ME和SE上的准确率(1.3倍)和时间(1.64倍)均显著高于TUT组,而在CM上的差异无统计学意义。有趣的是,尽管ANN在统计上显示出更短的执行时间,但TUT组的回忆时间模式在初始试验后呈现出陡峭的收敛。研究结果可以在现场使用,告诉IVR的设计师哪种类型的视觉教学最适合不同的任务目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality
In this paper we present a comparative study of visual instructions in Immersive Virtual Reality (IVR), i.e., annotation (ANN) that employs 3D texts and objects for instructions and virtual tutor (TUT) that demonstrates a task with a 3D character. The comparison is based on three tasks, maze escape (ME), stretching exercise (SE), and crane manipulation (CM), defined by the types of a unit instruction. We conducted an automated evaluation of user's memory recall performances (recall time, accuracy, and error) by mapping a sequence of user's behaviors and events as a string. Results revealed that ANN group showed significantly more accurate performance (1.3 times) in ME and time performance (1.64 times) in SE than TUT group, while no statistical main difference was found in CM. Interestingly, although ANN showed statistically shorter execution time, the recalling time pattern of TUT group showed a steep convergence after initial trial. The results can be used in the field in terms of informing designers of IVR on what types of visual instruction are best for different task purpose.
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