Peer2Schedule -一个实验性的点对点应用程序,支持当前的协作

Alf Inge Wang, Peter Nicolai Motzfeldt
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引用次数: 6

摘要

本文描述了实现实验性移动点对点应用程序Peer2Schedule的经验,该应用程序旨在改善和支持人们在同一地点的协作。Peer2Schedule建立在Peer2Me框架之上,该框架通过蓝牙提供移动自组织网络的管理。Peer2Schedule项目的目标可以分为三个主要方面。1)开发协作的点对点应用程序,以评估此类应用程序的有用性;2)评价J2ME和蓝牙在该领域的技术局限性;3)实现和评估移动应用程序,以改善目前的临时协作。在本文中,我们还研究了与此类应用相关的社会和网络问题。我们的研究结果表明,蓝牙和J2ME是实现这类应用程序的有用技术,但是蓝牙建立连接的时间长和安全性问题降低了这类应用程序的可用性。此外,协作的点对点应用程序必须作为开源项目开发,以允许此类应用程序的用户评估源代码,以评估应用程序如何处理隐私。最后,详细阐述了问题域对点对点应用中控制流管理的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Peer2Schedule - an experimental peer-to-peer application to support present collaboration
This paper describes experiences from implementing an experimental mobile peer-to-peer application called Peer2Schedule aimed at improving and supporting collaboration where people are collocated. Peer2Schedule was built on top of the Peer2Me framework that provides management of mobile ad hoc networks over Bluetooth. The goal of the Peer2Schedule project can be divided into three main areas. 1) To develop a collaborative peer-to-peer application to evaluate the usefulness of such applications; 2) to evaluate the technical limitations of J2ME and Bluetooth in this domain; and 3) to implement and evaluate a mobile application to improve present ad-hoc collaboration. In this paper we also investigates the social and network issues related to such applications. Our findings indicates that Bluetooth and J2ME are useful technology to implement such applications, but the long time to establish connections and security issues in Bluetooth reduce the usability of such applications. In addition, it is essential that collaborative peer-to-peer applications must be developed as open source projects, to allow the users of such applications to evaluate the source code to assess how the application handles privacy. Finally, the paper elaborates on how the problem domain affects how the control-flow is managed in peer-to-peer applications.
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