团队游戏竞赛(TGT)学习模式在提高学生数学沟通能力中的应用(初中生实验研究)

Irvan Setyadi Suparman
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引用次数: 0

摘要

本文的目的是确定使用TGT模型学习比传统学习更好的学生之间的数学沟通能力的提高。本研究人群为2015/2016学年初七班的学生。本研究的抽样是简单的随机抽样,使用的方法是使用数学沟通能力测试的准实验研究。本研究处理的数据,即增益指标,采用平均二次相似度检验进行处理。根据数据分析所得的增益指标值经两次平均相似度检验得到t count = 0.1382和t table = 0.1456,显著性水平为5%。由于t计数在-t表到-t表的间隔之外,因此可以得出结论,H0被拒绝,这意味着使用团队游戏锦标赛(TGT)模型和传统模型学习的学生在数学沟通技能的提高方面存在差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Teams Games Tournament (TGT) Learning Model To Improve Students Mathematicals Communication Abilities (Eksperimental Research Of Junior High School Students)
The purpose of this article was to determine the improvement of mathematical communication skills between students whose learning using the TGT model was better than traditional learning. The population in this study were students of class VII junior high school on year 2015/2016. Sampling in this study is a simple random sampling and ahe method used in this study is a quasi-experimental study using mathematical communication skills tests. The data processed in this study, namely the gain index is processed using the average two similarity test. Based on the data analysis of the gain index value by the two average similarity test results obtained t count = 0.1382 and t table = 0.1456, with a significance level of 5%. Because t count is outside the -t table to t table intervals, it can be concluded that H0 is rejected, meaning that there is a difference in the increase in mathematical communication skills between students who are learning using the Teams Games Tournament (TGT) model and the traditional model.
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