游戏设计反馈与自动化中的玩家知识建模

Eric Butler
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引用次数: 0

摘要

捕获数字游戏玩家知识的模型可以在ai辅助工具中发挥巨大作用,这些工具可以自动为游戏设计提供反馈。知识模型应该执行一些重要任务:预测玩家在特定任务中的表现以调整难度,知道以何种顺序提供特定概念以获得最大的学习效果,或者理解概念的节奏如何影响玩家粘性。虽然所有这些都在游戏和智能辅导系统等相关领域得到了单独的探索,但还没有模型能够以一种允许它们在设计工具中使用的方式将所有这些影响结合在一起。我们建议扩展之前关于游戏创作工具的工作,创造设计师可以利用玩家如何学习游戏概念的信息来创造更好设计的工具。我们将调查现有的玩家建模工作,以找到这项任务的最佳代表,将这些模型部署到自适应游戏中,从数据中学习,然后应用这些模型来创建新的游戏设计工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Player Knowledge Modeling in Game Design Feedback and Automation
Models that capture the knowledge of players of digital games could be used to great effect in AI-assisted tools that automate or provide feedback for game design. There are several important tasks knowledge models should perform: predicting player performance on a particular task to adjust difficulty, knowing in which order to give particular concepts for maximum learning, or understanding how the pacing of a concept impacts player engagement. While all of these have been explored individual both in games and related fields like intelligent tutoring systems, there have been no models that capture all of these effects together in a way that allows their use in design tools. We propose to expand on previous work in game authoring tools to create tools in which the designer can leverage information about how players learn their game's concepts to create better designs. We will survey the existing player modeling work to find the best representation for this task, deploy these models in adaptive games to learn from data, and then apply these models to create novel game design tools.
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