游戏化激励老年人参与P2P支持交换平台的潜力

C. Moser, Michaela Peterhansl, Thomas Kargl, M. Tscheligi
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引用次数: 3

摘要

游戏化在研究界越来越受欢迎,最近在各种背景下进行了研究。在一个研究项目中,我们的目标是建立一个点对点交流平台,通过在线中介来支持老年人的非正式护理实践。目前关于游戏化的研究激发了我们的好奇心,我们决定调查激励老年人从支持交换中受益的可能性,并通过在他们的个人资料中显示徽章来描述他们。因此,我们的目标是将游戏化以奖励的形式定位在护理环境中,对老年人具有明确的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform
Gamification has gained popularity in the research community and has been studied in various contexts lately. In a research project, we aim at establishing a peer-to-peer exchange platform that supports informal care practices of older adults by mediating them online. Current research around gamification brought out our curiosity and we decided to investigate the potentials for motivating older adults to benefit from support exchange and characterizing them by showing badges in their profile. Thereby, we aim at positioning gamification in the form of rewards in the care context with a clear meaning for older adults.
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