基于模糊逻辑的多人游戏计分系统建模

A. Graf
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引用次数: 9

摘要

随着移动端多人游戏的引入,出现了对评分和排名系统的需求。本文介绍了一个带有分数提交和排名组件的游戏计分系统。经典的两名玩家的游戏模型与赢,松或平局的结果进行了研究。提出了基于统计的评分系统和模糊逻辑评分系统,并对其进行了比较,结果表明模糊逻辑方法更适合建立基于玩家排名和游戏结果的评分系统,更适合应用于新一代手机多人游戏中。游戏一直受到人们的欢迎,作为一种娱乐形式,支持着人们之间的社交互动。随着计算机科学的发展和强大的硬件平台,它们显示出了充分的潜力。为了寻找游戏的定义,J. Huinziga在1938年的著作《Homo Ludens》(1)中给出了以下关于游戏的定义。“(游戏)是在一定的时间和空间范围内,按照可见的顺序,按照自由接受的规则进行的活动,超出了必要性或物质效用的范围。游戏气氛是一种狂喜和热情的气氛,根据场合的不同,它是神圣的或喜庆的。一种兴奋和紧张的感觉伴随着动作,随后是欢乐和放松。”根据博弈论(2),博弈的定义是基于冲突情境的。冲突情境是指两个或两个以上各方(称为参与者)的利益发生冲突的情境。游戏的结果是游戏中所有参与者行动的直接结果。游戏是由玩家必须遵守的一系列规则和协议所定义的,这些规则和协议描述了某些冲突情境的结构。这些规则定义了以下内容:在游戏的每个阶段提供给玩家的选择,在选择时提供给用户的信息,以及激励玩家成功完成游戏的收益(或目标)。游戏的抽象视图如图1所示,描述了游戏的三个主要方面及其相互关系。挑战是游戏中最重要的元素。规则定义了游戏,因此也定义了游戏的目标。当玩家决定玩游戏时,他就接受了遵守规则,并有动力达到目标。冲突以某种形式的对手呈现,代表玩家在达到目标时的障碍。一场比赛指的是玩家和对手所制定的规则
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fuzzy logic approach for modelling multiplayer game scoring system
With the introduction of multiplayer games on mobile terminals, the need for scoring and ranking systems has occurred. This article presents a game scoring system with the score submission and ranking component. Classic two player game model with win, loose or draw outcomes is examined. Statistics-based and fuzzy logic scoring systems are proposed and compared, with the results showing that fuzzy logic approach is more adequate to build into scorings that refer to player's rankings and game outcome, as well as to be applied in the new generation mobile multiplayer games. I. INTRODUCTION Games have always been popular among the people, as a form of entertainment, supporting social interactivities between them. With the development of computer science and powerful hardware platforms, they have shown their full potential. In search for a game definition J. Huinziga in 1938 in his work Homo Ludens (1) gives a following definition to play. "(Play) is an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. The play-mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action, mirth and relaxation follow." According to the game theory (2) a game definition is based on conflict situation. Conflict situation is a situation where interests of two or more parties (called players) are confronted. The outcome of the game is a direct consequence of actions made by all participants in the game. Game is defined by sets of rules and agreements that players have to obey, which describe the structure of some conflict situation. These rules define the following: the alternatives that are offered to a player in each stage of the game, the information that is provided to the user at the time of choice between alternatives, and the payoff (or a goal) that motivates the player to successfully complete the game. An abstract view of the game is shown on fig 1, describing the three main aspects of the game (3) and their relationships. A challenge is the most important aspect of the game. Rules define the game, and consequently the goal of the game. When a player decides to play the game he accepts to follow the rules and he is motivated to reach the goal. A conflict is presented in some form of opponent that represents an obstruction to the player while reaching the goal. A play is referring to the rules which, player opponent rules
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