虚拟现实体验营销(日产樱花Vrchat应用案例分析)

Marcin Gurtatowski, Doris Antczak, Natalia Gluza
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引用次数: 0

摘要

本文旨在分析使用虚拟现实(VR)技术作为体验营销工具的可能性,使品牌与消费者之间建立联系,基于深刻的情感,转化为对公司的喜爱和对其商业报价的依恋。该分析是基于对社交传播、营销传播和VR的文献研究,以及对日产Sakura电动汽车品牌在VRChat应用程序中的案例研究。VRChat应用程序于2022年5月同时在日本市场和Metaverse中推出。以VRChat应用中的VR体验“NISSAN SAKURA Driving Island”为例,对VR技术进行了分析,结果表明,VR在实践中符合体验营销的假设,可以成为塑造影响汽车市场消费者购买决策的态度和行为的有效工具。然而,由于该工具的创新性质,它目前没有提供向大众传达营销信息的可能性。这项工作的应用性质与在活动中使用VR技术的条件、好处和局限性有关,这些活动旨在塑造态度和行为,影响汽车市场中消费者的购买决策。与社会和营销传播以及汽车市场领域的文献相反,这是非常广泛的,与VR技术相关的问题只有一小部分研究人员感兴趣。考虑到VR技术的日益普及,利用它来塑造影响汽车市场消费者购买决策的态度和行为的可能性的知识,可能对理论家和营销从业者都很有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Experience Marketing (Nissan Sakura Case Study in Vrchat Application)
The article aims to analyze the possibility of using virtual reality (VR) technology as an experience marketing tool, enabling the building of ties between the brand and the consumer, based on deep emotions, trans­lating into an increased liking for the company and attachment to its com­mercial offer. The analysis was based on a literature study on social com­munication, marketing communication and VR, as well as a case study of the Nissan Sakura electric car brand in the VRChat application, which was launched in May 2022, simultaneously on the Japanese market and in the Metaverse. The analysis of VR technology, carried out on the example of the VR experience „NISSAN SAKURA Driving Island” in the VRChat application shows that VR meets in practice the assumptions of experience marketing and can potentially be an effective tool for shaping attitudes and behaviors influencing the purchasing decisions of consumers on the automotive mar­ket. Nevertheless, due to the innovative nature of the tool, it does not cur­rently provide the possibility of reaching a mass audience with the market­ing message. The application nature of the work is related to the indication of the conditions, benefits and limitations of the use of VR technology in ac­tivities aimed at shaping attitudes and behaviors, influencing the purchas­ing decisions of consumers in the automotive market. Contrary to the liter­ature in the field of social and marketing communication and the automo­tive market, which is very wide, issues related to VR technology are the area of interest of only a small group of researchers. Given the growing popular­ity of VR technology, knowledge of the possibility of using it to shape atti­tudes and behaviors that influence consumer purchasing decisions in the automotive market may turn out to be valuable both for theoreticians and marketing practitioners.
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