基于社会故事™的VR干预发展ASD儿童的社交技能

Yujing Zhang, Conor Keighrey, Niall Murray
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摘要

社会交往和沟通在人们的生活中起着至关重要的作用。那些患有自闭症谱系障碍(ASD)的人,尤其是儿童,可能在参与社会互动方面有困难。这种挑战的特点是在社会环境中表现出非典型行为和有限的分享意愿。分享是社交互动的重要组成部分,缺乏分享的意识或有限的分享意愿会破坏社交技能的发展。这些特征可能与心智受损理论(ToM)有关。这意味着很难理解人们的愿望和感受。一系列的干预措施已经被创造出来,以帮助发展社会沟通技能。社会故事干预就是这样一个例子,它提供了清晰的视觉叙事来解释社会情境和概念,以帮助患有自闭症的儿童。叙述提供了一种以视觉方式传达典型沟通行为的机制。社会故事干预方法以书籍为基础。因此,它依赖于读者很好地传达这些概念,并要求听众的想象力有一定的水平。考虑到纸质媒介的局限性,这篇正在进行中的论文概述了将Social Story™转化为虚拟现实(VR)体验的步骤、方法和最终应用。VR中的Social Story体验可能会提供更具互动性、身临其境性和灵活性的干预。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD
Social interactions and communication play a crucial role in people’s lives. Those with autism spectrum disorder (ASD), especially children, may have difficulties participating in social interactions. Such challenges can be characterised by displaying atypical behaviours and limited sharing intention in social settings. Sharing is an important part of social interaction, and a lack of awareness or limited willingness to share undermines the development of social skills. These characteristics may be related to the impaired theory of mind (ToM). This means that it is difficult to understand people’s wishes and feelings. A range of interventions have been created to help develop social communication skills. The Social Story™ intervention is one such example, and it provides clear visual narratives to explain social situations and concepts to help children with ASD. The narratives provide a mechanism to visually communicate typical communication behaviours. The social story intervention approach is book-based. As such, it is dependent on a reader to communicate well the concepts and demands a certain level with respect to the listener’s imagination capacity. With the limitation of the paper-based medium in mind, this work-in-progress paper outlines the steps, approach, and end application to translate the Social Story™ into a virtual reality (VR) experience. The Social Story™ experience in VR potentially offers a more interactive, immersive and flexible intervention.
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