在云计算范式下使用低性能资源的按需数字游戏的简单架构

D. Barboza, Hamilton Lima Junior, E. Clua, Vinod E. F. Rebello
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引用次数: 20

摘要

对于不同领域的开发人员和用户来说,云计算正在成为一种越来越可行的低成本计算能力来源。从创建演示文稿、电子表格和文本处理,到图片和视频编辑,以及最近的高性能科学计算,这些服务都是目前在云中可用的系统的一些例子。虽然这些应用程序通常以批处理作业的形式执行,但响应性或及时性通常不是问题。然而,执行交互式应用程序,即需要在云中实时响应的应用程序,更具挑战性,并且在这种环境中仍然不那么常见。这项工作提出并评估了为随需应变的游戏服务构建简单的现成架构的可行性。我们的建议包括在云中运行一个适当的远程服务器,这样客户端只需要执行一些基本任务,比如读取用户输入和显示结果的游戏屏幕。因此,即使是低功耗的计算系统,如移动设备或数字电视机顶盒,也可以访问复杂的图形丰富或复杂的游戏,因为大多数处理都是远程执行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm
Cloud computing is becoming an increasinglyviable source of low cost computing power for developers andusers in diverse areas. Services from the creation ofpresentations, spreadsheets and text processing, to picture andvideo editing, and more recently high performance scientificcomputing are some examples of systems currently available inthe cloud. While these applications are typically executed in theform of batch jobs, responsiveness or timeliness is not usuallyan issue. Executing interactive applications, i.e. applicationsthat require real time responsiveness in the cloud, however, ismore challenging and still not so common in this environment.This work proposes and evaluates the feasibility of building asimple off-the-shelf architecture for an on demand gamingservice. Our proposal consists on running an appropriateremote server in the cloud so that the client need only performa few basic tasks, such as reading user input and displaying theresulting game screens. Consequently, even low-powercomputing systems, such as mobile devices or digital TV setupboxes, can have access to sophisticated graphic rich or complexgames, since most of the processing is performed remotely.
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