在我的手上:在VR中使用个性化的手来提高物体大小估计,身体所有权和存在感

Sungchul Jung, G. Bruder, P. Wisniewski, C. Sandor, C. Hughes
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引用次数: 41

摘要

在估计现实世界中物体的距离或大小时,我们经常使用自己的身体作为度量标准;这种策略被称为基于身体的缩放。然而,通过头戴式显示器呈现的虚拟环境中的物体尺寸估计与物理世界不同,这是由于技术限制,例如与真实身体相比,虚拟身体的视野狭窄和保真度较低。在本文中,我们专注于使用个性化特征和视觉上忠实的增强虚拟方法,通过个性化的手来提高虚拟环境中参与者身体表征的保真度。为了研究个性化手的影响,我们将其与通用虚拟手进行了比较,并测量了对虚拟身体所有权、空间存在和物体大小估计的影响。具体来说,我们要求参与者执行一项感知匹配任务,该任务是基于缩放他们面前桌子上的虚拟盒子。我们的研究结果表明,个性化的手不仅增加了虚拟身体的所有权和空间存在,而且还支持参与者正确估计他们的手附近的虚拟物体的大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence
When estimating the distance or size of an object in the real world, we often use our own body as a metric; this strategy is called body-based scaling. However, object size estimation in a virtual environment presented via a head-mounted display differs from the physical world due to technical limitations such as narrow field of view and low fidelity of the virtual body when compared to one's real body. In this paper, we focus on increasing the fidelity of a participant's body representation in virtual environments with a personalized hand using personalized characteristics and a visually faithful augmented virtuality approach. To investigate the impact of the personalized hand, we compared it against a generic virtual hand and measured effects on virtual body ownership, spatial presence, and object size estimation. Specifically, we asked participants to perform a perceptual matching task that was based on scaling a virtual box on a table in front of them. Our results show that the personalized hand not only increased virtual body ownership and spatial presence, but also supported participants in correctly estimating the size of a virtual object in the proximity of their hand.
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