Metafictional轻推

Karin Kukkonen
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引用次数: 0

摘要

这一章的论点是,当叙述指向自身时,不一定会破坏读者的沉浸感和流畅感。在游戏中,不同叙事层次之间的运动可以流畅地展开,并且通常保持共同的注意力。元小说和元叙述的实例在二阶概率设计中充当“推手”,在保持读者注意力的同时重新引导读者的注意力。像赫里奥多罗斯的《埃塞俄比亚历险记》和玛格丽特·阿特伍德的《盲刺客》这样时间间隔遥远的小说,在二阶概率设计中运用了元虚构的推动,在不放弃流畅感的情况下激发读者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Metafictional Nudging
The chapter makes the argument that the moments when the narrative refers to itself do not necessarily disrupt readers’ immersion and sense of flow. Movement between different diegetic levels in mise-en-abyme can unfold fluently, and the joint attention is usually maintained. Instances of metafiction and metanarration rather serve as ‘nudges’ in the second-order probability designs that redirect readers’ attention while maintaining it. Novels as distant in time from each other as Heliodorus’ Ethiopian Adventures and Margaret Atwood’s The Blind Assassin deploy metafictional nudges in their second-order probability design, provoking readers without relinquishing sense of flow.
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