神经网格简化

Rolandos Alexandros Potamias, Stylianos Ploumpis, S. Zafeiriou
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引用次数: 11

摘要

尽管出现了3D网格的渲染、编辑和预处理方法,但它们的实时执行对于大规模网格来说仍然是不可行的。为了简化和加速这一过程,已经引入了网格简化方法,目的是在保持其外观的同时降低网格分辨率。在这项工作中,我们试图解决可学习和可微网格简化的新任务。与传统的贪心迭代折叠边缘的简化方法相比,我们提出了一种快速且可扩展的方法,可以一次简化给定网格。该方法分三步展开。最初,使用随机抽样的复杂扩展对输入顶点的子集进行抽样。然后,我们训练一个稀疏关注网络,根据采样顶点的边缘连通性提出候选三角形。最后,分类网络估计候选三角形被包含在最终网格中的概率。所提出的方法具有快速、轻量级和可微分的特性,可以在不引入显著开销的情况下插入每个可学习的管道。我们在几种外观误差测量下评估采样顶点和生成的三角形,并将其性能与几种最先进的基线进行比较。此外,我们展示了运行性能可以比传统方法快10倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neural Mesh Simplification
Despite the advent in rendering, editing and preprocessing methods of 3D meshes, their real-time execution remains still infeasible for large-scale meshes. To ease and accelerate such processes, mesh simplification methods have been introduced with the aim to reduce the mesh resolution while preserving its appearance. In this work we attempt to tackle the novel task of learnable and differentiable mesh simplification. Compared to traditional simplification approaches that collapse edges in a greedy iterative manner, we propose a fast and scalable method that simplifies a given mesh in one-pass. The proposed method unfolds in three steps. Initially, a subset of the input vertices is sampled using a sophisticated extension of random sampling. Then, we train a sparse attention network to propose candidate triangles based on the edge connectivity of the sampled vertices. Finally, a classification network estimates the probability that a candidate triangle will be included in the final mesh. The fast, lightweight and differentiable properties of the proposed method makes it possible to be plugged in every learnable pipeline without introducing a significant overhead. We evaluate both the sampled vertices and the generated triangles under several appearance error measures and compare its performance against several state-of-the-art baselines. Furthermore, we showcase that the running performance can be up to 10× faster than traditional methods.
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