扩展UML用于多媒体应用程序的建模

Stefan Sauer, G. Engels
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引用次数: 55

摘要

对多媒体应用程序的结构和动态行为的可视化建模与传统软件建模的不同之处的分析表明,图形用户界面和时间动态行为的各个方面应该是一致的多媒体应用程序模型的组成部分。在这个意义上,我们将模型-视图-控制器范例扩展到多媒体。因此,我们提出了OMMMA-L,一种基于统一建模语言(UML)的多媒体应用程序面向对象建模的可视化语言。分析了UML的结构图和行为图类型,并根据多媒体应用的特点进行了调整和扩展。引入并集成了表示图,以充分描述可视化表示。除了解释不同的图类型之外,我们还提供了关于如何部署和组合各种图的实用指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extending UML for modeling of multimedia applications
An analysis of how visual modeling of structure and dynamic behavior of a multimedia application differs from modeling conventional software shows that aspects of the graphical user interface and time-dynamic behavior ought to be integral parts of a coherent multimedia application model. In this sense, we extend the model-view-controller paradigm towards multimedia. As a result, we present OMMMA-L, a visual language for the object-oriented modeling of multimedia applications, that is based on the Unified Modeling Language (UML). The structural and behavioral diagram types of UML have been analyzed and are adapted and extended according to multimedia application characteristics. A presentation diagram is introduced and integrated to adequately describe the visual presentation. In addition to explaining the different diagram types, we also give pragmatic guidelines on how to deploy and combine the various diagrams.
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