{"title":"使用深度相机的现实世界物体的3D化身建模","authors":"Ji-Ho Cho, Hyun Soo Kim, Kwan H. Lee","doi":"10.1109/3DTV.2009.5069655","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a novel 3D avatar generation scheme using a depth camera. Depth camera can capture both visual and depth information of moving objects by using infrared light source at video frame rate. Our method consists of two main steps: alpha matting and mesh generation. We present a novel alpha matting algorithm that combines visual and range information. It improves an existing natural alpha matting methods. After alpha matting is performed a triangular mesh is created by using RGB, depth, and alpha images. Our method can represent any real world objects including a furry one. Experimental results show that ourmatting method demonstrates better results than the previous approaches. Especially our method provides a viable solution to model a scene with fuzzy objects.","PeriodicalId":230128,"journal":{"name":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","volume":"136 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A 3D avatar modeling of realworld objects using a depth camera\",\"authors\":\"Ji-Ho Cho, Hyun Soo Kim, Kwan H. Lee\",\"doi\":\"10.1109/3DTV.2009.5069655\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a novel 3D avatar generation scheme using a depth camera. Depth camera can capture both visual and depth information of moving objects by using infrared light source at video frame rate. Our method consists of two main steps: alpha matting and mesh generation. We present a novel alpha matting algorithm that combines visual and range information. It improves an existing natural alpha matting methods. After alpha matting is performed a triangular mesh is created by using RGB, depth, and alpha images. Our method can represent any real world objects including a furry one. Experimental results show that ourmatting method demonstrates better results than the previous approaches. Especially our method provides a viable solution to model a scene with fuzzy objects.\",\"PeriodicalId\":230128,\"journal\":{\"name\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"volume\":\"136 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2009.5069655\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2009.5069655","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A 3D avatar modeling of realworld objects using a depth camera
In this paper, we propose a novel 3D avatar generation scheme using a depth camera. Depth camera can capture both visual and depth information of moving objects by using infrared light source at video frame rate. Our method consists of two main steps: alpha matting and mesh generation. We present a novel alpha matting algorithm that combines visual and range information. It improves an existing natural alpha matting methods. After alpha matting is performed a triangular mesh is created by using RGB, depth, and alpha images. Our method can represent any real world objects including a furry one. Experimental results show that ourmatting method demonstrates better results than the previous approaches. Especially our method provides a viable solution to model a scene with fuzzy objects.