使用深度相机的现实世界物体的3D化身建模

Ji-Ho Cho, Hyun Soo Kim, Kwan H. Lee
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引用次数: 1

摘要

在本文中,我们提出了一种新的使用深度相机的3D角色生成方案。深度摄像机利用红外光源,以视频帧率捕捉运动物体的视觉和深度信息。我们的方法包括两个主要步骤:alpha抠图和网格生成。提出了一种结合视觉和距离信息的alpha抠图算法。它改进了现有的自然alpha抠图方法。在alpha抠图完成后,使用RGB、depth和alpha图像创建三角形网格。我们的方法可以表示任何真实世界的物体,包括毛茸茸的物体。实验结果表明,该方法比以往的方法具有更好的效果。特别是该方法为模糊物体场景建模提供了一种可行的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 3D avatar modeling of realworld objects using a depth camera
In this paper, we propose a novel 3D avatar generation scheme using a depth camera. Depth camera can capture both visual and depth information of moving objects by using infrared light source at video frame rate. Our method consists of two main steps: alpha matting and mesh generation. We present a novel alpha matting algorithm that combines visual and range information. It improves an existing natural alpha matting methods. After alpha matting is performed a triangular mesh is created by using RGB, depth, and alpha images. Our method can represent any real world objects including a furry one. Experimental results show that ourmatting method demonstrates better results than the previous approaches. Especially our method provides a viable solution to model a scene with fuzzy objects.
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