基于双目视角插值的远距沉浸式系统

P. Boulanger, M. Benitez, Winston Wong
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摘要

远程沉浸式环境背后的主要思想是创造一个沉浸式的虚拟环境,通过网络将人们连接起来,使他们不仅可以相互交互,还可以与各种其他形式的共享数字数据(视频,3D模型,图像,文本等)进行交互。远程沉浸式环境可能最终取代目前的视频和电话会议,并使人与计算机系统之间的通信成为一种更好、更直观的方式。为了实现这一点,会议的参与者必须以高度精确的数字方式表示,以保持沉浸感。远程沉浸式环境应该具有与真实会议相同的“感觉”。人与人之间的互动应该是自然的。另一方面,为了创建这样一个系统,我们需要解决一个关键问题,即如何从一个固定的摄像机网络中实时创建新的视图,这些视图将与新的视点相对应。我们还需要为每个参与者的眼间距离对应的两个虚拟摄像机这样做。在本文中,我们将描述一种新的基于重新投影技术的双目视角插值方法。我们将讨论这种新算法的各个方面以及实时执行这些操作所需的硬件系统。我们还将展示早期的实验结果,说明该算法的各种优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Tele-immersive System Based On Binocular View Interpolation
The main idea behind tele-immersive environment is to create an immersive virtual environment that connect people across networks and enable them to interact not only with each other, but also with various other forms of shared digital data (video, 3D models, images, text, etc.). Tele-immersive environments may eventually replace current video and telephone conferencing, and enable for a better and more intuitive way to communicate between people and computer systems. To accomplish this, participants to a meeting has to be represented digitally with a high degree of accuracy in order to keep a sense of immersion. Tele-immersive environments should have the same "feel" as a real meeting. Interactions among people should be natural. In other to create such a system, we need to solve the key problem of how to create in real-time new views from a fixed network of cameras that will correspond to new viewpoints. We also need to do this for two virtual cameras corresponding to the inter-ocular distance of each participant. In this paper, we will describe a new binocular view interpolation method based on a re-projection technique using calibrated cameras. We will discuss the various aspects of this new algorithm and of the hardware systems necessary to perform these operations in real-time. We will also present early experimental results illustrating the various advantages of this algorithm.
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