Hirokazu Sasamoto, H. Noma, K. Susami, Yuichi Itoh, Y. Kitamura, F. Kishino, N. Tetsutani
{"title":"铁道模型布置图初学者计算机学习环境的开发","authors":"Hirokazu Sasamoto, H. Noma, K. Susami, Yuichi Itoh, Y. Kitamura, F. Kishino, N. Tetsutani","doi":"10.1109/C5.2004.1314392","DOIUrl":null,"url":null,"abstract":"The best way to learn abstract knowledge in the initial phase is to liken it with some concrete illustrations. For example, we start acquiring literacy by using a picture storybook. Children notice the correspondence between the picture and the shape of the characters beside it first, and acquire literacy step by step. In this research, we aim to develop a new methodology and its supporting technologies for beginners to learn about computation and programming using the same step. We describe technical subjects for this system and build the 1st trial system.","PeriodicalId":344350,"journal":{"name":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of computer learning environment for beginners using model railway layout\",\"authors\":\"Hirokazu Sasamoto, H. Noma, K. Susami, Yuichi Itoh, Y. Kitamura, F. Kishino, N. Tetsutani\",\"doi\":\"10.1109/C5.2004.1314392\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The best way to learn abstract knowledge in the initial phase is to liken it with some concrete illustrations. For example, we start acquiring literacy by using a picture storybook. Children notice the correspondence between the picture and the shape of the characters beside it first, and acquire literacy step by step. In this research, we aim to develop a new methodology and its supporting technologies for beginners to learn about computation and programming using the same step. We describe technical subjects for this system and build the 1st trial system.\",\"PeriodicalId\":344350,\"journal\":{\"name\":\"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/C5.2004.1314392\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C5.2004.1314392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of computer learning environment for beginners using model railway layout
The best way to learn abstract knowledge in the initial phase is to liken it with some concrete illustrations. For example, we start acquiring literacy by using a picture storybook. Children notice the correspondence between the picture and the shape of the characters beside it first, and acquire literacy step by step. In this research, we aim to develop a new methodology and its supporting technologies for beginners to learn about computation and programming using the same step. We describe technical subjects for this system and build the 1st trial system.