iSBVR:基于切片体绘制的等表面辅助硬件加速技术

Daqing Xue, Caixia Zhang, R. Crawfis
{"title":"iSBVR:基于切片体绘制的等表面辅助硬件加速技术","authors":"Daqing Xue, Caixia Zhang, R. Crawfis","doi":"10.2312/VG/VG05/207-215","DOIUrl":null,"url":null,"abstract":"In this paper, we examine the performance of the early z-culling feature on current high-end commodity graphics cards and present an isosurface-aided hardware acceleration algorithm for slice-based volume rendering (iSBVR) to maximize its utilization. We analyze the computational models for early z-culling of the texture based volume rendering. We demonstrate that the performance improves with two to four times speedup against an original straightforward SBVR on an ATI 9800pro display board. As volumetric shaders become increasingly complex, the advantages of fast z-culling will become even more pronounced.","PeriodicalId":443333,"journal":{"name":"Fourth International Workshop on Volume Graphics, 2005.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2005-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"iSBVR: isosurface-AIDED hardware acceleration techniques for slice-based volume rendering\",\"authors\":\"Daqing Xue, Caixia Zhang, R. Crawfis\",\"doi\":\"10.2312/VG/VG05/207-215\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we examine the performance of the early z-culling feature on current high-end commodity graphics cards and present an isosurface-aided hardware acceleration algorithm for slice-based volume rendering (iSBVR) to maximize its utilization. We analyze the computational models for early z-culling of the texture based volume rendering. We demonstrate that the performance improves with two to four times speedup against an original straightforward SBVR on an ATI 9800pro display board. As volumetric shaders become increasingly complex, the advantages of fast z-culling will become even more pronounced.\",\"PeriodicalId\":443333,\"journal\":{\"name\":\"Fourth International Workshop on Volume Graphics, 2005.\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth International Workshop on Volume Graphics, 2005.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/VG/VG05/207-215\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Workshop on Volume Graphics, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/VG/VG05/207-215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

在本文中,我们研究了早期z-culling特性在当前高端商品显卡上的性能,并提出了一种基于切片的体绘制(iSBVR)的等面辅助硬件加速算法,以最大限度地提高其利用率。我们分析了基于纹理的体绘制的早期z-剔除的计算模型。我们证明,与ATI 9800pro显示板上的原始直接SBVR相比,性能提高了两到四倍的速度。随着体积着色器变得越来越复杂,快速z-culling的优势将变得更加明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
iSBVR: isosurface-AIDED hardware acceleration techniques for slice-based volume rendering
In this paper, we examine the performance of the early z-culling feature on current high-end commodity graphics cards and present an isosurface-aided hardware acceleration algorithm for slice-based volume rendering (iSBVR) to maximize its utilization. We analyze the computational models for early z-culling of the texture based volume rendering. We demonstrate that the performance improves with two to four times speedup against an original straightforward SBVR on an ATI 9800pro display board. As volumetric shaders become increasingly complex, the advantages of fast z-culling will become even more pronounced.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信