一种数字化虚拟可变形物体的力/位移变换方法

H. Yoshida, Masaya Morino, N. Ogawa, H. Noborio
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引用次数: 0

摘要

本文详细讨论了利用力反馈(触觉)装置人工操纵一个流变物体的两种必要方法。流变学对象是我们生活中非常常见的材料,如几种面条等食品材料,器官和肌肉等人体材料,以及一件衣服。因此,对我们来说,用另一个刚性物体来操纵一个流变物体是非常重要的。在我们之前的工作中,我们完成了MSD流变模型的建模和标定。因此,在本文中,我们定义了一些碰撞模型,根据刚体对流变物体的扫掠体积来制作和校准一组外力。同时,对流变物体与刚体接触面之间的力转换方法进行了探讨。在研究中,我们先后将这两种方法分别视为惩罚法和双线性逼近法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Force/Displacement Transformation Method for Digitalized Virtual Deformable Object
In this paper, we precisely discuss two necessary methods to manipulate artificially a rheology object by another rigid object via force feedback (haptics) devise. The rheology object is quite popular material in our living life, e.g., food materials such as several kinds of noodles, human bodies such as organs and muscles, and an article of clothing. For this reason, it is very important for us to manipulate a rheology object by another rigid object. In our previous works, we finish modeling and calibrating MSD rheology model. Therefore, in this paper, we define some collision model to make and calibrate a set of external forces based on the swept volume of rheology object by rigid body. Also, we revisit some force transformation method between encountered surfaces of rheology object and rigid body. In this research, we successively regard both methods as penalty method and bilinear approximation method
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