{"title":"基于模糊逻辑理论的虚拟训练环境中的个性化学习活动","authors":"Fahim Mohamed, Jakimi Abdeslam, E. Lahcen","doi":"10.22436/MNS.03.01.02","DOIUrl":null,"url":null,"abstract":"The development of computers and multimedia technology has opened up new possibilities for training based on virtual reality. Virtual reality is the most powerful extension of simulation based systems. In virtual reality there is a move to three dimensional, multi-sensory interfaces. A virtual environment for training (VET) can be defined as a computer-generated environment based on virtual reality, to simulate the real world. Learning through a VET can personalize learning needs for learners to promote the quality of learning. However, learners can’t be provided with appropriate learning activities because often there is no personalized service to respond to each learner’s particular needs. The obvious solution is to generate learning activities based on each learner’s profile. Yet it is a complex process, especially with the inaccuracy of data that may contains a learner’s profile. The main goal of this paper is to associate suitable learning activities to each learner based on his profile, to do so, we propose to employ fuzzy logic technique, and the fuzzy inference system to handle reasoning under uncertainty and inaccuracy which is one major issue of great concern in learner model design.","PeriodicalId":443718,"journal":{"name":"Mathematics in Natural Science","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Personalization of learning activities within a virtual environment for training based on fuzzy logic theory\",\"authors\":\"Fahim Mohamed, Jakimi Abdeslam, E. Lahcen\",\"doi\":\"10.22436/MNS.03.01.02\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of computers and multimedia technology has opened up new possibilities for training based on virtual reality. Virtual reality is the most powerful extension of simulation based systems. In virtual reality there is a move to three dimensional, multi-sensory interfaces. A virtual environment for training (VET) can be defined as a computer-generated environment based on virtual reality, to simulate the real world. Learning through a VET can personalize learning needs for learners to promote the quality of learning. However, learners can’t be provided with appropriate learning activities because often there is no personalized service to respond to each learner’s particular needs. The obvious solution is to generate learning activities based on each learner’s profile. Yet it is a complex process, especially with the inaccuracy of data that may contains a learner’s profile. The main goal of this paper is to associate suitable learning activities to each learner based on his profile, to do so, we propose to employ fuzzy logic technique, and the fuzzy inference system to handle reasoning under uncertainty and inaccuracy which is one major issue of great concern in learner model design.\",\"PeriodicalId\":443718,\"journal\":{\"name\":\"Mathematics in Natural Science\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mathematics in Natural Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22436/MNS.03.01.02\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mathematics in Natural Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22436/MNS.03.01.02","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Personalization of learning activities within a virtual environment for training based on fuzzy logic theory
The development of computers and multimedia technology has opened up new possibilities for training based on virtual reality. Virtual reality is the most powerful extension of simulation based systems. In virtual reality there is a move to three dimensional, multi-sensory interfaces. A virtual environment for training (VET) can be defined as a computer-generated environment based on virtual reality, to simulate the real world. Learning through a VET can personalize learning needs for learners to promote the quality of learning. However, learners can’t be provided with appropriate learning activities because often there is no personalized service to respond to each learner’s particular needs. The obvious solution is to generate learning activities based on each learner’s profile. Yet it is a complex process, especially with the inaccuracy of data that may contains a learner’s profile. The main goal of this paper is to associate suitable learning activities to each learner based on his profile, to do so, we propose to employ fuzzy logic technique, and the fuzzy inference system to handle reasoning under uncertainty and inaccuracy which is one major issue of great concern in learner model design.