{"title":"Kaleido:一个编写网络多媒体应用程序的环境","authors":"A. Asthana, J. Sienicki, M. Srivastava","doi":"10.1109/HPDC.1997.626400","DOIUrl":null,"url":null,"abstract":"Kaleido is a system for flexible concurrent processing of multimedia flows where applications are decomposed into building blocks called \"active buffers\" whose computation and I/O requirements are characterized so as to allow reservation of CPU and bandwidth resources. The input and output ports of active buffers in a Kaleido application are connected by channels. The active buffers in an application may themselves be mapped either to a single compute node, or to multiple compute nodes connected by a network. The Kaleido runtime system software transparently handles the resulting local and remote channels by providing the abstraction of a distributed \"active backplane\". This \"active backplane\" also allows dynamic applications whose functional partitioning among compute nodes can be adapted to network, server, and terminal resources. The paper also describes I/O-centric hardware extensions that we have developed for efficient handling of concurrent multimedia streams in Kaleido.","PeriodicalId":243171,"journal":{"name":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Kaleido: an environment for composing networked multimedia applications\",\"authors\":\"A. Asthana, J. Sienicki, M. Srivastava\",\"doi\":\"10.1109/HPDC.1997.626400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Kaleido is a system for flexible concurrent processing of multimedia flows where applications are decomposed into building blocks called \\\"active buffers\\\" whose computation and I/O requirements are characterized so as to allow reservation of CPU and bandwidth resources. The input and output ports of active buffers in a Kaleido application are connected by channels. The active buffers in an application may themselves be mapped either to a single compute node, or to multiple compute nodes connected by a network. The Kaleido runtime system software transparently handles the resulting local and remote channels by providing the abstraction of a distributed \\\"active backplane\\\". This \\\"active backplane\\\" also allows dynamic applications whose functional partitioning among compute nodes can be adapted to network, server, and terminal resources. The paper also describes I/O-centric hardware extensions that we have developed for efficient handling of concurrent multimedia streams in Kaleido.\",\"PeriodicalId\":243171,\"journal\":{\"name\":\"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HPDC.1997.626400\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPDC.1997.626400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Kaleido: an environment for composing networked multimedia applications
Kaleido is a system for flexible concurrent processing of multimedia flows where applications are decomposed into building blocks called "active buffers" whose computation and I/O requirements are characterized so as to allow reservation of CPU and bandwidth resources. The input and output ports of active buffers in a Kaleido application are connected by channels. The active buffers in an application may themselves be mapped either to a single compute node, or to multiple compute nodes connected by a network. The Kaleido runtime system software transparently handles the resulting local and remote channels by providing the abstraction of a distributed "active backplane". This "active backplane" also allows dynamic applications whose functional partitioning among compute nodes can be adapted to network, server, and terminal resources. The paper also describes I/O-centric hardware extensions that we have developed for efficient handling of concurrent multimedia streams in Kaleido.