有和没有明确参考的主观方法对三维图形质量评价的比较

Y. Nehmé, Jean-Philippe Farrugia, F. Dupont, P. Callet, G. Lavoué
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引用次数: 15

摘要

在图像处理领域中存在着许多主观质量评价方法。其中,隐含参考的绝对类别评分(ACR-HR)和双重刺激损伤量表(DSIS)被认为是评估二维图像和视频视觉质量的两种最重要的方法。这些方法对于评估3D图形数据的感知质量是否有效/准确?与自然图像/视频相比,由于缺乏人类对3D图形数据的先验知识,是否有必要提供明确的参考?为了回答这些问题,我们在高质量彩色3D模型数据集上比较了这两种主观方法(ACR-HR和DSIS),这些模型受到各种扭曲的损害。这些主观实验是在虚拟现实(VR)环境中进行的。我们的结果表明,根据3D内容和扭曲类型的不同,方法的性能存在差异。结果表明,DSIS在准确率方面优于ACR-HR,并具有稳定的性能。结果还得出了一个有趣的结论,即参考对判断3D图形质量的重要性。最后,就观察员数量对精度的影响提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of subjective methods, with and without explicit reference, for quality assessment of 3D graphics
Numerous methodologies for subjective quality assessment exist in the field of image processing. In particular, the Absolute Category Rating with Hidden Reference (ACR-HR) and the Double Stimulus Impairment Scale (DSIS) are considered two of the most prominent methods for assessing the visual quality of 2D images and videos. Are these methods valid/accurate to evaluate the perceived quality of 3D graphics data? Is the presence of an explicit reference necessary, due to the lack of human prior knowledge on 3D graphics data compared to natural images/videos? To answer these questions, we compare these two subjective methods (ACR-HR and DSIS) on a dataset of high-quality colored 3D models, impaired with various distortions. These subjective experiments were conducted in a virtual reality (VR) environment. Our results show differences in the performance of the methods depending on the 3D contents and the types of distortions. We show that DSIS outperforms ACR-HR in term of accuracy and points out a stable performance. Results also yield interesting conclusions on the importance of a reference for judging the quality of 3D graphics. We finally provide recommendations regarding the influence of the number of observers on the accuracy.
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