什么是虚拟现实中的运动交互?

M. Gillies
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引用次数: 16

摘要

本文提出了为什么运动基交互在虚拟现实(VR)中很重要的问题。这是一个重要的问题,因为新的VR硬件越来越多地与移动接口一起发布。斯莱特的观点是,虚拟现实再现了我们与现实世界互动时的感觉运动偶然性。这提供了一个强有力的理由,但是当偶然性没有被完美地再现时,它们可能会导致界面缺乏已建立的交互设计的重要特征:可发现性、可记忆性和反馈。然而,具身认知表明,如果这些不完美的复制品允许我们再现我们对世界和动作的认知和情感参与,那么它们仍然有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What is Movement Interaction in Virtual Reality for?
This paper raises the question of why movement base interaction is important in Virtual Reality (VR). This is an important question as new VR hardware is increasingly being released together with movement interfaces. Slater's view is that VR reproduces the sensorimotor contingencies present in our interactions with the real world. This provides a powerful justification, but when the contingencies are not perfectly reproduced, they can result in interfaces that lack important features of established interaction design: discoverability memorability, and feedback. However, Embodied Cognition suggests that these imperfect reproductions can still have value if they allow us to reproduce our cognitive and emotional engagement with the world and our movements.
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