严肃游戏——创造成功的生态系统

B. Goldiez, A. Angelopoulou
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引用次数: 0

摘要

严肃游戏在社会各个领域的使用都在稳步增加,但似乎真正的杀手级应用仍然难以捉摸。本文将回顾一些现有的基于游戏的努力,并探讨研究和开发社区如何将游戏使用和游戏引擎更多地带入社会主流。作者认为,创造“杀手级应用”必须克服的三个主要障碍与文化、有效性和商业模式有关。文化意味着包含用户和决策者之间的代际问题以及组织惯性。有效性包括游戏按预期执行的统计上有效的方法。商业模式需要知识产权、开发成本和定价。关于创造一个促进严肃游戏在社会中使用的“生态系统”,我们将分别讨论这些内容。本文通过回顾文献以及与游戏教育和使用专家的选择性讨论,对上述内容进行了反思。本文还就如何继续加速严肃游戏的普及提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games - Creating an Ecosystem for Success
Serious games have been steadily increasing their use in many sectors of society, yet it seems that a true killer app remains elusive. This paper will review some existing game based efforts and explore what the research and development community is doing to bring game use and game engines more into the mainstream of society. It is the authors'' view that three major impediments that must be worked on in creating the ''killer app'' are related to culture, validity, and business models. Culture is meant to encompass generational issues between users and decision makers as well as organizational inertia. Validity includes a statistically valid methodology that the game performs as intended. The business model entails intellectual property, development costs, and pricing. Each of these items is discussed individually and collectively with respect to creating an ''ecosystem'' of furthering the use of serious games in society. This paper reflects on these aforementioned items through a review of the literature and through selective discussions with experts in gaming education and use. Suggestions are made throughout the paper on ways to continue to accelerate adoption of serious games.
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