沉浸感对虚拟环境中观影情绪反应的影响

Aelee Kim, Minha Chang, Yeseul Choi, Sohyeon Jeon, Kyoungmin Lee
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引用次数: 24

摘要

在这项研究中,我们探讨沉浸如何影响人们在虚拟环境中的情绪。本研究的主要目的是分析虚拟现实(VR)作为情感媒介的可能用途,并研究沉浸感与情感之间的关系。为了研究这些目标,我们比较了两种观看条件(HMD与无HMD),并应用了两种类型的情绪内容(恐惧和同理心)来检验沉浸程度是否会影响情绪反应。结果显示,使用HMD观看恐怖电影的观众比不使用HMD的观众感到更害怕。然而,在共情的电影组中,有HMD和无HMD的情况没有显著的情绪差异。根据这些结果,我们可以假设沉浸式观看体验对VR中情绪反应的影响与唤醒程度和强烈的感知线索密切相关。在这项研究中使用的恐怖电影包括强烈的视觉和听觉刺激,发现在典型的恐怖电影格式。相比之下,当观众观看移情电影时,他们感受到的刺激性知觉输入较少。综上所述,VR无疑会带来更身临其境的体验和对恐怖片更强烈的情感反应。本研究证实了虚拟现实作为情感放大器的功效,并成功证明了虚拟现实中沉浸感和情感之间的重要联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Immersion on Emotional Responses to Film Viewing in a Virtual Environment
In this study, we explore how immersion affects people's sense of emotions in a virtual environment. The primary goals of this study are to analyze the possible use of virtual reality (VR) as an affective medium and research the relationship between immersion and emotion. To investigate these objectives, we compared two viewing conditions (HMD vs. No-HMD) and applied two types of emotional content (horror and empathy) to examine whether the level of immersion could influence emotional responses. The results showed that viewers who watched the horror movie using HMD felt more scared than those in the No-HMD condition. However, there were no significant emotional differences between the HMD and No-HMD conditions in the movie groups exposed to empathy. Regarding these results, we may assume that the effect of an immersive viewing experience on emotional responses in VR is deeply related to the degree of arousal and strong perceptual cues. The horror movie used in this study included intense visual and audio stimuli found in the typical horror film format. In contrast, viewers experienced less stimulating perceptual input when they are watching the empathetic movie. In conclusion, VR undoubtedly elicits a more immersive experience and greater emotional responses to the horror film. This study has confirmed the efficacy of VR as an emotional amplifier and successfully demonstrated the important association between immersion and emotion in VR.
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